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Game Design

We start with paper before pixels. Get the core loop playable first. The design doc isn't set in stone — it keeps changing as playtesting teaches us something.

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Starting investment
From $100/hr
Ideal collaborator
Independent teams with a strong creative vision, looking for help turning it into working game systems.

Menu & pricing

  • Worldbuilding Consultation$100/hr
  • Narrative Design$150
  • Lore Development$150
  • Item & Inventory Icons$150
  • Character Illustration$150
  • Character Design$200
  • Concept Art$200
  • Background Illustration$200
  • Environment Concepts$250
  • Game UI Design$250

Optional additions apply across every category — see Add-ons & Extras.

How the work goes

  1. Step 01

    Pitch pressure-test

    Find the one mechanic the whole game rests on.

  2. Step 02

    Paper prototype

    Cheap, fast, brutal — before a line of engine code.

  3. Step 03

    Vertical slice

    Five to fifteen minutes at shipping quality.

  4. Step 04

    Playtest loops

    Structured cohorts with instrumented sessions.

  5. Step 05

    Production plan

    Scope, risks, and a schedule you can staff against.

Questions we get asked

Start a game design conversation

Tell us what you're working on. We reply within two working days, even when the answer is no.

We reply within two working days. No sequences, no sales calls you didn't ask for.